In the C++ code I'm able to create struct to describe my json data stored in the playfab. Then, when I receive UserData, I just use FJsonObjectConverter to transform JSON to my struct. My question is about how to do the same thing but in the Blueprint? If Struct is simple, there is no problem to retrive it by `GetField` mechanism, but if struct is complicated with nested structs and arrays of structs it turned into BP spagetti hell. I don't beleive that nobodys care about it.