So i have implemented login and leaderboard but i cannot understand how client checks if it is connected to services.
I already tried to make multiple calls on ConnectToServices() method that is simply a PlayFabClientAPI.LoginWithPlayFab() and put a bool inside.
But if he is connected i cannot make the bool to false if he disconnects. I tried some things to recreate the disconnection and when i called API gave me an ExceptionError to connect to services.
So is there a way to check if there is a connection Client<->Service
Or is it possible to not trigger the ExceptionError and to Trigger a ConnectToServices() ?