Question from a developer:
I’m implementing a live events system, which assigns players to “pods” of 100 people. These pods are my own implementation of leaderboards, and they are shared groups, with each key being a playerId and holding their info and score.
There is an index stored in title data for how many pods there are, and they are filled sequentially via CloudScript calls and have standardized names, like “pod[INDEX]".
I’m being careful to stay within the limits (# of keys, size of keys, etc) and since each pod has up to 100 players, there isn’t too many of them relative to the number of players.
But it just seems odd that I’m resorting to them for arbitrary data storage. I’m sorta doing the same thing for my implementation of friends lists.