Is there any limitation on total number of key/value pairs in player data?
I cannot see it anywhere specified in the limits page
Is there any limitation on total number of key/value pairs in player data?
I cannot see it anywhere specified in the limits page
Specifically, the limit is on the number of Key/Value Pairs (KVPs) that can be read or written at a time. And since the number of API calls any given client can make per minute is also limited, it's a good idea to keep the total down to a reasonable level. The most KVPs that can be written to at once it 10, so the recommendation would be to keep it around that level.
But I'd also point out that the newer Entity Object and File system is the newer data model, and far more efficient. I'd really recommend using that, instead of the legacy data system.
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