When I created a Rule for the PlayStream event com.playfab.player_inventory_item_added, I was able to use the Class field as a condition. That was very helpful!
But it's not available when I try to make another PlayStream event using com.playfab.player_consumed_item. Why is it not available? I would love to do the conditional check here instead of in CloudScript.
Can someone explain why there is a difference? It seems to me that adding items and consuming items are two sides of the same coin...
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