I am building a webgl based multiplayer game which I am creating via Unity. I am working on some small tests to get the fundamentals in place.
I have got mirror up and running between server/webgl on local. I want to use the playfab multiplayer 2 system and have got the basic telepathy example working via docker etc.
However I cannot get websocket working. My understanding is that this is a functionality built on top of TCP so I would assume that it would be possible for the system to work given the correct setup?
Would this be possible?