LOGİN STAGE CS. public class PlayfabAuth : MonoBehaviour { public InputField Username; public InputField Password; public string LevelToload; //public GetPlayerCombinedInfoRequestParams info; //public int Gold = 0; //public Text GoldText; public void Login() { LoginWithPlayFabRequest request = new LoginWithPlayFabRequest(); //request.InfoRequestParameters=info; request.Username = Username.text; request.Password = Password.text; PlayFabClientAPI.LoginWithPlayFab(request, result => { //Gold = result.InfoResultPayload.UserVirtualCurrency["GD"]; Alerts a = new Alerts(); StartCoroutine(a.CreateNewAlert(Username.text + "You have logged in!")); SceneManager.LoadScene(LevelToload); }, error => { Debug.LogError(error.ErrorMessage); { Alerts a = new Alerts(); StartCoroutine(a.CreateNewAlert(error.ErrorMessage)); } }); } ________________________________________________________________________________________ THIS IS OTHER SCENE CS. HOW TO COMBINE THE TWO public class MPManager : MonoBehaviourPunCallbacks { //public string LevelToload; public items[] items; //public InputField Username; //public InputField Password; public GameObject[] EnableOnLogin; public GameObject NewsPanel; public GameObject NewsView; public GetPlayerCombinedInfoRequestParams info; public Text GoldText; public int Gold = 0; public GameObject[] EnableObjectsOnConnect; public GameObject[] DislabeObjectsOnConnect; void Start() { PhotonNetwork.ConnectUsingSettings(); LoginWithPlayFabRequest LoginRequest = new LoginWithPlayFabRequest(); //LoginRequest.Username = Username.text; //LoginRequest.Password = Password.text; LoginRequest.InfoRequestParameters = info; PlayFabClientAPI.LoginWithPlayFab(LoginRequest, result => { Gold = result.InfoResultPayload.UserVirtualCurrency["GD"]; // Alerts a = new Alerts(); //StartCoroutine(a.CreateNewAlert(Username.text + "You have logged in!")); //SceneManager.LoadScene(LevelToload); }, error => { Debug.LogError(error.ErrorMessage);{ // Alerts a = new Alerts(); //StartCoroutine(a.CreateNewAlert(error.ErrorMessage)); } }); foreach (GameObject obj in EnableOnLogin) { obj.SetActive(true); }