Hello everyone,
I was wondering if there is any downside of using GeneratePlayStreamEvent? Does it increase the execution time of cloud script? Is there any specific limit for this rather than the default 4.5 seconds limit?
ExecuteCloudScriptRequest request = new ExecuteCloudScriptRequest() { FunctionName = "TestAPI", FunctionParameter = { }, GeneratePlayStreamEvent = true }; PlayFabClientAPI.ExecuteCloudScript(request, OnSuccess, OnFail);