I am having trouble connecting my clients to a running server when they successfully complete a matchmaking ticket. I have searched around and am still quite confused as to how to specify and receive the game port that my server must listen on. When creating a new build, I have listed 7777 as both TCP and UDP game ports as follows:
* Am I correct in assuming that PlayFab will now forward port 7777 for TCP/UDP and I can tell my server to listen on that port? If not, is the value of game_port given to my server through command line args?
* When my clients receive a match through matchmaking, will this same game_port value be sent through to them?
* (Side Question): Is there a way to manually shutdown an active game server through the GameManager or do I need to remote in to shut it down?