I am using the new Thunderhead server hosting and have successfully integrated Matchmaking which seems to be working (Without actually allocating servers). I am having trouble figuring out how to actually register and deregister my server with PlayFab systems.
This may be pretty obvious but I can't seem to find anything in the Server or Client API giving with the Unity SDK to do this. I've noticed many people using the GameserverSDK namespace but this does not seem to be included in the Unity SDK. What am I missing here?