Hello
In PlayFabEditorToolsMenu.cs, line 124, it should be Debug.Log("CloudScript downloaded successfully!"); instead of "uploaded". See also line 179, where it is properly used for uploading the file to cloudscript.
Hello
In PlayFabEditorToolsMenu.cs, line 124, it should be Debug.Log("CloudScript downloaded successfully!"); instead of "uploaded". See also line 179, where it is properly used for uploading the file to cloudscript.
Thanks for your sharing, we will inform our team this issue that Unity editor extensions' log has misleading.
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