I've found some similar questions and answers but I'm having trouble figuring out how to implement what we need in playfab.
We have a game with 3 factions - red, green, blue. Players are randomly put into a fact at the start of each month. When a red player beats a blue player, we store a win for that player but we also want to increase the wins for entire red faction and for all players to be able to see the new scores with minimal lag. I've looked into entity groups but these seem to require an Admin player which doesn't really make sense in our scenario. Is there a way to entity groups controlled by some sort of master account, that all players could read data from and write data to the group that they are a member of?
Any tips would be appreciated.