Hello.
What is the best solution for recieving events on client?
In our case, we have invite-based clan system: one player sends join request, then another player (clan leader) accepts his application. So how can the first player be notified that he's now member of the clan?
Hello.
What is the best solution for recieving events on client?
In our case, we have invite-based clan system: one player sends join request, then another player (clan leader) accepts his application. So how can the first player be notified that he's now member of the clan?