Hi,
I've followed each step of this tutorial: https://docs.microsoft.com/en-us/gaming/playfab/features/authentication/platform-specific-authentication/google-sign-in-unity and if I test the Social.localUser.Authenticate function the callback get a success to false when tested in the Unity Editor (I guess it's normal since it was not made on an android device).
On an android device when I hit the sign in button (triggering the aforementioned function) the game crashes.
Because of that crash I've no way to try any debugging.
Do you have any hint?