I would like to know what's the progress with Entity Objects / Files in the Game Manager, I saw it was done for players, groupes but not for title nor namespace.
In the documentation we can read Entity Objects and Files is the new way to go with data persistence and it replaces Title Data / Player Data and others Data things, but it's still not accessible in the Game Manager interface.
I feel like entities are not ready enough to be used for a new project as for the limitations we get : 3 objects of 500 bytes for free tier (5 objs of 1000B for paid tier) for all entities types.
Our problem is with Player Data : almost every CloudScript functions will change this entity and 3 objects is a bit short if we want to be safe about the future structure and size of this data which leads to use entity files for better scalability but it makes us edit a big file each change on the player we want to make.
Isn't it worse for the performance and ease of use (with entity files) than with the classic Player Data system?
Also is Player Inventory part of the classic api, the new entity one or it's independent?