I'm seeing that every so often, from 10 to 50 of these events will come streaming in for a player. They seem to be caused by actions affecting entity objects (as the name suggests). What is confusing, is that these entity-affecting actions generate other events, under names like "entity_objects_set". The "entity_objects_set" event will appear in the Playstream at the time when the associated cloudscript api is used. The "objects_updated" events all come in later at one time, together.
It's not really a problem for me, but I want to make sure this isn't a (problematic or bad) side effect of how I'm doing things!