I'm very new with using json and have been primarily referencing the api doc to cobble together what calls I should be using.
My question is how can I "break apart" json objects to get the information I'm trying to call?
The screenshot is a basic example of what I'm stuck on right now. (I know it deals with an array, but am hoping any help I get would lead into how to use the objects contained in the array.)
I have a project in which the player can create up to 3 characters under their title account. When the player logs in, I'd like the client to check if there are characters on the account and if not, load a character creation system. If there are characters present, then to assign the characterid and charactername values to individual buttons. I know this info is contained in the CharacterData result, but accessing it is the issue.
The above blueprint executes as intended and prints the "Data Loaded" string. But when I try to do anything else regarding the Result Characters or Response Data, neither the DataLoaded or DataFailed events fire.
I know similar questions have been posted and I've tried implementing some ideas from those threads but still nothing. Hoping someone can shed some light for me.