I've just implemented PlayFabSdk to my Unity project and it is throwing the error as below.
I tried to remove both playfabsdk and extension , and reinstalled latest version but it's still the same.
My unity version is 2019.2.17f1
Playfab sdk version is 2.79.191218
Any way to solve this ??
ArgumentException: The specified path is not of a legal form (empty). System.IO.Path.InsecureGetFullPath (System.String path) (at <567df3e0919241ba98db88bec4c6696f>:0) System.IO.Path.GetFullPathInternal (System.String path) (at <567df3e0919241ba98db88bec4c6696f>:0) System.IO.FileInfo.Init (System.String fileName, System.Boolean checkHost) (at <567df3e0919241ba98db88bec4c6696f>:0) System.IO.FileInfo..ctor (System.String fileName) (at <567df3e0919241ba98db88bec4c6696f>:0) (wrapper remoting-invoke-with-check) System.IO.FileInfo..ctor(string) UnityEditor.VisualStudioIntegration.SolutionSynchronizer.ShouldSyncOnReimportedAsset (System.String asset) (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:224) System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0) UnityEditor.VisualStudioIntegration.SolutionSynchronizer.SyncIfNeeded (System.Collections.Generic.IEnumerable`1[T] affectedFiles, System.Collections.Generic.IEnumerable`1[T] reimportedFiles) (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:213) UnityEditor.SyncVS.PostprocessSyncProject (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at C:/buildslave/unity/build/Editor/Mono/SyncProject.cs:165) UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at C:/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:159) UnityEditor.AssetDatabase:SaveAssets() PlayFab.PfEditor.PlayFabEditorPrefsSO:Save() (at Assets/PlayFabEditorExtensions/Editor/Scripts/Utils/PlayFabEditorPrefsSO.cs:48) PlayFab.PfEditor.<>c:<RefreshStudiosList>b__12_0(GetStudiosResult) (at Assets/PlayFabEditorExtensions/Editor/Scripts/Utils/PlayFabEditorDataService.cs:205) PlayFab.PfEditor.PlayFabEditorHttp:OnWwwSuccess(String, Action`1, Action`1, String) (at Assets/PlayFabEditorExtensions/Editor/Scripts/PlayFabEditorSDK/PlayFabEditorHttp.cs:124) PlayFab.PfEditor.<>c__DisplayClass2_0`2:<MakeApiCall>b__0(String) (at Assets/PlayFabEditorExtensions/Editor/Scripts/PlayFabEditorSDK/PlayFabEditorHttp.cs:95) PlayFab.PfEditor.<Post>d__7:MoveNext() (at Assets/PlayFabEditorExtensions/Editor/Scripts/PlayFabEditorSDK/PlayFabEditorHttp.cs:179) PlayFab.PfEditor.EditorCoroutine:Update() (at Assets/PlayFabEditorExtensions/Editor/Scripts/Utils/EditorCoroutine.cs:103) UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:303)