I found this in my PlayFab title account:
Limits:
Data Storage: Player data value updates per 15 seconds Number of times the same player data value may be updated within a period of 15 seconds. Current limit: 10 update operations Price: Free Character data value updates per 15 seconds Number of times the same character data value may be updated within a period of 15 seconds. Current limit: 5 update operations Price: Free Entity profile updates per 15 seconds Number of times the same entity profile may be updated within a period of 15 seconds. Current limit: 10 update operations Price: Free
Which API update calls will be counting as Player data value updates, Character data value updates and Entity profile updates? Are all of these API update calls client calls or will admin and server update calls also be counting?
I'm not sure if I should create an update limit in my cloud script so that a client can not call more than 5 or 10 times during 15 seconds PlayFab update API calls.
Normally, it's not possible that the client makes more than 5 update calls during 15 seconds in my game. But would it be possible that a cheater could call the update API calls somehow more frequently? In this case, I would want that the client can not make more than 5 update calls during 15 seconds. How could I do this in cloud script?