So for GetMatchResult there is ServerDetails object that stores :
IPV4Address |
|
The IPv4 address of the virtual machine that is hosting this multiplayer server. |
Will this IP address be unique PER match? Because when I config the servers it asks me how many instances of my game app server I want to allow running on 1 machine. So for example if I allow 2 instances of my game app server to run on a machine/server, I would assume that IP address is the same for that machine/server so how would the client apps know which game server app instance it's connecting 2 since there could be multiple instances running on the same machine/server? I would assume 1 match per virtual machine and each virtual machine has it's own IP address so that each match has it's own IP address clients are connecting to?