Hi,
I have a doubt about the CloudScript execution limit. The 5 seconds is the limit per player / day or for all players? I understand that were 3 seconds per api call, was not it?
Thank you.
Hi,
I have a doubt about the CloudScript execution limit. The 5 seconds is the limit per player / day or for all players? I understand that were 3 seconds per api call, was not it?
Thank you.
Thank you for reply,
And about calls limit, there are a limit for calls/day or something?
The limit is per call to ExecuteCloudScript, as Joshua stated. The other thing to bear in mind is that on a per-client basis, you need to make sure you're not calling the service too frequently. Basically, it's always a good idea to optimize your calling pattern, partly because frequent calls can cause delays to the gameplay experience (due to waiting on responses), but also because our ToS requires that titles not call too frequently. If, for example, you have a bug in your code causing you to make calls every second (or worse, every frame), it's possible that the client in question would be throttled or temporarily blocked.
Hi,
I'm trying to understand what is the proper user of ExecuteCloudScript calls.
my clients are going to make a call every minimum 5 seconds. Any chance they will be throttled or temporarily blocked?
Thanks.
Calling every 5 seconds for an entire session would be pretty abusive. At that frequency, you should use a custom game server.
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