I'm using Unity 2019.3, with PlayFab SDK 2.78.191121.
I'm currently working on a title that will be released on PS4/XboxOne/Nintendo Switch, and probably on the PS/Xbox next gen too in the future.
I'm wondering how to Sign In on Nintendo Switch. I'm only seeing on the SDK this LoginWithNintendoSwitchDeviceId method, which is, obviously, not usable in a real case scenario where users have to retrieve their accounts when playing the game on another Nintendo Switch being logged to the same Nintendo Account.
Is there a way to do that? If we need to Login through customID, which Nintendo ID should i use and what do we need to ensure?