Trying to get file uploads working, and the code sample on https://docs.microsoft.com/en-us/gaming/playfab/features/data/playerdata/entity-files does not compile for me in Unity 2019.2.6f1, complaining that it "cannot convert from 'method group' to 'Action<byte>'" on arg 3 of SimplePutCall in OnInitFileUpload, so that's the FinalizeUpload method in the sample. I'm attaching a screenshot of the place in the code.
Also overall I find that the entity docs feel really undercooked without enough samples, the code language selection on the old docs platform doesn't function, it's stuck on Unity C# (So I can't look at syntax samples on how to deal with entities in CloudScript, for example, so I never got that to work, never figured out how to simply GetObjects from CloudScript). The github samples aren't that much help either. Having to scrounge the forums just for some samples is not a very good experience. Have I missed something or is it really like this?
Something like a sample Unity project (that has entities and isn't 3 years old) that just has most of the things in the SDK implemented and CloudScript entity samples would go miles towards aiding in understanding the platform for someone like me who's a jack of all trades solo developer and not a professional programmer by trade. Working with stats, leaderboards, and player data is really easy by comparison, for example, just because there are samples for most of what you'd want to do with them.