Hello!
I'm developing a realtime battle game and managing the current time in the server is a very important feature for me for cheating prevention.
I've read this topic talking about the clock drift problems in the server due to the scalable online system architecture, as every CloduScriptCall isn't assured to be run in a single machine obviously: https://community.playfab.com/questions/560/207633158-Server-time-problem-.html
I understand the problem but I think that time drifts of around 30 secs aren't feasible for me... I've thought if there is any possibility to know which server instance is running at any time, so I can send the "Server ID" in the response so the client can map every tiem response to every server and separate the outcomes...
Is this possible? Is there another solution for this?
Thank you very much!