Hi everyone,
In our game, we are developing a guild system of 20 members using the Groups feature. The Group API doesn't have any methods to get the list of members with a set of additional information (PlayerName for exemple).
Using a method like GetUserData by the client will make us hit the maximum API request rate so it is not a valid solution (limit of 2 calls per 2 seconds). We where thinking of using a CloudScript method to retrieve the list of members of a group, get some additional data and send them to the player. But we don't know if it is a reliable solution.
Does a behaviour like that will hit the Cloud script API requests limit or the cloud script execution time ?
If yes, if we want to do some pagination and only retrieve 5 players data information at a time to go around the limitation. Does the cloudscript execution time is constant for the same amount of methods called ? We want to be sure that calling 5 GerUserData method for example, will take the same amount of time and will not create a situation where Playfab we will hit the execution time limit inconsistently.
Thank you