So I'm using user data to store some unlock information, and now I changed an unlock ID in the game, how do I update it for all existing players?
So I'm using user data to store some unlock information, and now I changed an unlock ID in the game, how do I update it for all existing players?
A straightforward way to do that would be creating a Scheduled Task that triggers a Cloud Script function on each player in the “All Players” segment, the function is responsible for updating the unlock id. Here is a sample setup(you need to specify the arguments passed to the CloudScript function):
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