Hi, We are currently using the GetLeaderboardAroundPlayer api call and have been for months without issue. Now, we are consistently getting a ApiClientRequestRateLimitExceeded error even when we only have a single user testing on the environment. I have isolated the call as well, and there are no other GameClient calls occurring at the same time as failure, so I don't see how we could be exceeding any limits. Are there any suggestions on what we can do to track this down?
Thanks