Hi,
currently we're implementing multiplayer in our game and use shared group data for this purpose.
As far as i understand there is no way of listing all existing shared groups - so how to clean up at development stage ?
while development there are a lot of failed functions that result in creating empty groups or using wrong id generation.
my concern are collisions between old ids and new ones.
-> only solution i can imagine is to create a new title, migrate players, data and so one to the new title and delete the old one.