Hello,
I have been working with the Unreal Engine 4 Plugin for PlayFab and have noticed, after profiling the game, that the calls to `WritePlayerEvent` tend to generate a hitch.
They seem to be executed on the GameThread (main Thread for Unreal Engine), and are causing hitches.
I will be using
WriteEvents
instead of
WritePlayerEvent
to reduce the number of calls I make, but there will still be a problem of hitch during that single WriteEvents call.
My question is:
Is there an option I missed that enables the plugin to handle its HTTP requests asynchronously (and send the request on a separate thread), or do I have to manage my own Thread and call the functions such as WriteEvents on a separate thread to ensure it's not causing hitches on the main thread?
Thank you very much for your help!
Tom