Microsoft Azure PlayFab logo
    • Multiplayer
    • LiveOps
    • Data & Analytics
    • Add-ons
    • For Any Role

      • Engineer
      • Designer
      • Executive
      • Marketer
    • For Any Stage

      • Build
      • Improve
      • Grow
    • For Any Size

      • Solo
      • Indie
      • AAA
  • Runs on PlayFab
  • Pricing
    • Blog
    • Forums
    • Contact us
  • Sign up
  • Sign in
  • Ask a question
  • Spaces
    • PlayStream
    • Feature Requests
    • Add-on Marketplace
    • Bugs
    • API and SDK Questions
    • General Discussion
    • LiveOps
    • Topics
    • Questions
    • Articles
    • Ideas
    • Users
    • Badges
  • Home /
  • API and SDK Questions /
avatar image
Question by Leonard Hansing · Oct 17, 2019 at 12:10 PM · Custom Game ServersMatchmaking

Servers not starting

I am trying to implement matchmaking into my game. I have setup the queue to allocate servers. The build is in deployed state. There should be no standby servers (During development).

Now I have tried multiple times to find a match with wait times of 30 minutes but it is always stuck at WaitingForServer.

Comment

People who like this

0 Show 0
10 |1200 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by Brandon Phillips · Oct 18, 2019 at 12:32 AM

You need to have servers in StandBy, otherwise they will never be allocated

Comment

People who like this

0 Show 4 · Share
10 |1200 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Leonard Hansing · Oct 18, 2019 at 08:53 AM 0
Share

Are you sure ? Because I have found this answer: https://community.playfab.com/questions/29436/can-the-minimum-number-of-servers-available-be-zer.html

avatar image Brandon Phillips Leonard Hansing · Oct 18, 2019 at 10:08 AM 0
Share

Yes, as I understand it, unless you want to add some Admin/Multiplayer API code to your client and have the client wait 10-30 mins for the server to be built and allocated, you'll want to have at least 1 StandBy server. According to SethDu:

"If the number of stand-by server is 0, you cannot call API like RequestMultiplayerServer (I think it is by design), you have to call UpdateBuildRegions to add some. You are not able to do any multiplayer things unless the server is ready and one way to get server state is keeping sending requests until success callback is received, which sounds like a bad idea because starting a server takes so long."

avatar image Leonard Hansing Brandon Phillips · Oct 18, 2019 at 10:40 AM 1
Share

Alright, thank you for your support!

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Navigation

Spaces
  • General Discussion
  • API and SDK Questions
  • Feature Requests
  • PlayStream
  • Bugs
  • Add-on Marketplace
  • LiveOps
  • Follow this Question

    Answers Answers and Comments

    4 People are following this question.

    avatar image avatar image avatar image avatar image

    Related Questions

    Direct Challenges,Direct Challenges (via FB) 2 Answers

    Matchmake and StartGame returning 500 Internal Server Error 1 Answer

    Matchmaking with server 2.0 1 Answer

    What happens when a client calls ClientAPI.Matchmake then does not connect to a returned server? 1 Answer

    Am I correct in understanding that SessionCookie will always be blank for matchmade games? 1 Answer

    PlayFab

    • Multiplayer
    • LiveOps
    • Data & Analytics
    • Runs on PlayFab
    • Pricing

    Solutions

    • For Any Role

      • Engineer
      • Designer
      • Executive
      • Marketer
    • For Any Stage

      • Build
      • Improve
      • Grow
    • For Any Size

      • Solo
      • Indie
      • AAA

    Engineers

    • Documentation
    • Quickstarts
    • API Reference
    • SDKs
    • Usage Limits

    Resources

    • Forums
    • Contact us
    • Blog
    • Service Health
    • Terms of Service
    • Attribution

    Follow us

    • Facebook
    • Twitter
    • LinkedIn
    • YouTube
    • Sitemap
    • Contact Microsoft
    • Privacy & cookies
    • Terms of use
    • Trademarks
    • Safety & eco
    • About our ads
    • © Microsoft 2020
    • Anonymous
    • Sign in
    • Create
    • Ask a question
    • Create an article
    • Post an idea
    • Spaces
    • PlayStream
    • Feature Requests
    • Add-on Marketplace
    • Bugs
    • API and SDK Questions
    • General Discussion
    • LiveOps
    • Explore
    • Topics
    • Questions
    • Articles
    • Ideas
    • Users
    • Badges