How can I identify a region with minimal ping to launch a new game? I do not think that the player will be interested in choosing a region to start or search for a game. There should be a server ping system.
How can I identify a region with minimal ping to launch a new game? I do not think that the player will be interested in choosing a region to start or search for a game. There should be a server ping system.
Yes, this should be done by the client app and players don’t need to manually select the region. Please refer to the documentation: https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/using-qos-beacons-to-measure-player-latency-to-azure. Please note that GetQoSResult API can only be contained in C++ SDK, in terms of other platforms/SDKs, you may follow the tutorial in the documentation to create UDP socket.
You may also check “Enable server allocation” in the queue configuration and set Rules for that. When creating a match making ticket, you need to add additional attributes and the format is specified in the Special formats section of this documentation: https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/matchmaking/ticket-attributes. After that, the GetMatch API is called, There will be a RegionPreferences property returned.
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