quirkster
started a topic on Fri, 01 May 2015 at 3:55 PM
I know piracy prevention is a complex topic with no bullet-proof solution, but I was hoping there might be some simple best practices and ways to use Playfab to provide some basic forms of prevention.
For example, requiring a valid sign-in before exposing gameplay is a start. What would be better is limiting new registrations to players that are validated somehow against the services/platforms they are using (e.g., iTunes, Google Play). I have no idea how to do that on iOS, but Google looks to have offered something if you also enable Google Play Services.
Anti-piracy - Google Play Game Services ? Google ...
And I also wonder if it would be possible to use the following Playfab APIs
...to set up some free/ghost items to simply get a validation response that could be used as a proxy for a validated user.
This is a completely foreign topic to me, so would appreciate any experiences of best practices folks have to share.