The last game I released utilitied both Playfab and a server+database on the side. I would LOVE to avoid that if at all possible and just stick with Playfab.
Now... players will be able to create their own levels which can be string compressed to about 100 bytes each. Sure, I can store these levels on player data but it seems like it would be a problem to filter these in cloud script. For example, if I wanted to present the most recent levels created to players would this even be possible?
If the answer is that I need a server, is there any downside to using cloudscript as a proxy authentication? Client -> cloud script -> http request to server. Is there a better way?