Hi,
Not sure if this is the correct 'space' to post this but felt it was closest fit.
We are at the point of release with a Unity multiplayer game which will ultimately have many Titles that all relate and provide the ability for players in each title to play against each other. In order to facilitate this we build assetBundles for each title (which will also be versioned moving forward) that players on each title would need to download in order to play each other. We had assumed that the Playfab CDN was at a Studio level and so would allow us to easily upload and manage assetsBundles for all titles in the same place and also allow all titles to access the assets stored on the CDN. However when adding a new title to the studio and navigating to the Content >File Management we see that it is a separate instance. As this is game critical for us is there any way that the Playfab CDN can be used in this way?
Thanks