Hi! I'm trying to implement a leveling system in our game using the unreal marketplace plugin.
At the end of a game, I want to update the players' experience and other statistics so I call a cloudscript function using the Server API node 'ExecuteCloudScript'.
The problem is the script is never executed when testing on a dedicated server.
Unfortunately I can't ge unreal to write the log file to the right folder (even when running with -ABSLOG=<log_file_path>), so I'm not sure about what's happening.
I tried the same logic using the Client API node 'ExecuteCloudScript' and it worked without any problem.
I'm guessing there's some initialization code I'm missing. When running the dedicated server on playfab, I only call the 'SetPlayFabSettings' node to set the title ID and the secret API key.
What do I need to do to successfully use the node 'ExecuteCloudScript' from the Server API?