Hello, we are planning our multiplayer feature for our game, after looking into the multiplayer preview features, I got confused about the matchmaking and the server seesion ideas.
As my understanding, after a match created, it will request a build to run a server(a progress on OS), right? If there's hundreds of matchs will it run hundreds of progresses?
My server is a simple repeater, so it can handle hundreds of matches in only on progress(even one thread) to avoid high pressure to the hardware, can i implement it with current matchmaking&multiplayer system?