question

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JC asked

Unreal Engine plugin to create a playfab compliant server

Hello,

I'm currently wondering if it's possible to make a PlayFab compliant server (The one I should upload in a zip for multiplayer and matchmaking) using only the PlayFab plugin ?

As it states here: https://docs.microsoft.com/en-us/gaming/playfab/sdks/unreal/

"provides everything you need to access the PlayFab API"

Or should I go for C++ instead ?

(I just migrated my project from 4.22 to 4.23 in case you need the UE version).

If I can use the plugin, could you point me in the right direction ?

Same goes for C++ actually, the documentation is a little bit sparse on the UE4 side (Though if I'm successfully able to create and login, matchmaking on PlayFab and UE4 I will most likely create a tutorial about it to help my fellow game devs).

Thanks and cheers!

sdksunrealMatchmaking
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JC avatar image
JC answered

My bad, I actually found documentation that is relevant to my question:

https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/basics-of-a-playfab-game-server

https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/locally-debugging-game-servers-and-integration-with-playfab

I also actually need to use the following on my game server:

https://github.com/PlayFab/gsdk/tree/master/cpp

Also those topics are interesting (I don't know how I didn't find it before):

https://community.playfab.com/questions/28250/mutliplayer-20-build-fails-deployment-with-noserve.html

https://community.playfab.com/questions/28794/server-20-cant-connect-to-unreal-dedicated-server.html?redirectedFrom=30168

(They are quite recent)

So cheers, I will work on that.

(Links are just references if people stumble on my post looking for documentation)

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Citrus Yan avatar image Citrus Yan commented ·

Glad to hear that, if you were to have any questions, don't hesitate to ask us:)

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