Hello,
I'm currently wondering if it's possible to make a PlayFab compliant server (The one I should upload in a zip for multiplayer and matchmaking) using only the PlayFab plugin ?
As it states here: https://docs.microsoft.com/en-us/gaming/playfab/sdks/unreal/
"provides everything you need to access the PlayFab API"
Or should I go for C++ instead ?
(I just migrated my project from 4.22 to 4.23 in case you need the UE version).
If I can use the plugin, could you point me in the right direction ?
Same goes for C++ actually, the documentation is a little bit sparse on the UE4 side (Though if I'm successfully able to create and login, matchmaking on PlayFab and UE4 I will most likely create a tutorial about it to help my fellow game devs).
Thanks and cheers!
Answer by JC · Sep 24, 2019 at 12:18 PM
My bad, I actually found documentation that is relevant to my question:
I also actually need to use the following on my game server:
https://github.com/PlayFab/gsdk/tree/master/cpp
Also those topics are interesting (I don't know how I didn't find it before):
(They are quite recent)
So cheers, I will work on that.
(Links are just references if people stumble on my post looking for documentation)
Glad to hear that, if you were to have any questions, don't hesitate to ask us:)