Hi,
Our game is currently hosted on azure. We have dozens of microservices (Service Fabric) responsible for user identities (Azure B2C), matchmaking, character progress, inventory, missions, catalog, billing and more. Operations of these services are exposed through a public API gateway (REST) and some of these are not simple CRUD operations - we have a lot of business logic implemented in each operation. Most of our game data are stored in CosmosDB. The game instance is being implemented in Unity (client + server).
If we were to migrate to PlayFab, how would the above architecture be modeled and where would all of this business logic go? Would it be implemented in Cloud Script?
Also, are there any samples of large-scale complex game solutions powered by PlayFab that we can have a look at and preferably experiment with?
Thanks!
,Hi,
Our game is currently hosted on azure. We have dozens of microservices (Service Fabric) responsible for user identities (Azure B2C), matchmaking, character progress, inventory, missions, catalog, billing and more. Operations of these services are exposed through a public API gateway (REST) and some of these are not simple CRUD operations - we have a lot of business logic implemented in each operation. Most of our game data are stored in CosmosDB. The game instance is being implemented in Unity (client + server).
If we were to migrate to PlayFab, how would the above architecture be modeled and where would all of this business logic go? Would it be implemented in Cloud Script?
Also, are there any samples of large-scale complex game solutions powered by PlayFab that we can have a look at and preferably experiment with?
Thanks!