I have an issue and I'm not sure if it's a bug.
Playfab matchmaking seems to always look for an appropriate server among the servers with "Standing by..." status. If all available servers are in the "Active" status, matchmaking cannot find the appropriate server to start the game session. Connection timeout simply expires.
My project may have hundreds game sessions happening simultaneosly.
Could someone please give an advice on how to make the matchmaking look through the "Active" servers first and only if the load is relatively high - expand the search to "Standing by..." servers?