https://api.playfab.com/docs/tutorials/landing-commerce/getting-started-unity-iap-android
I've followed this tutorial and added an item to our Google Play Console and PlayFab titles, as described in the guide. When running the game in Unity editor, the initialization works as supposed to and the button provided by the your example script is updated. However, when testing the build on an android device, the initialization fails and the "Unavailable product: { item_id }" is prompted.
What could be the cause of this? The version of the build is the same on Google Play Console as on the android device its tested on. The app should be released as an Alpha version (though I'm not 100%, the UX on Google Play Console has had me confused to say the least. The current status of the app states "Pending publication").
Thanks in advance!