Hello there,
We are looking to integrate playfab multiplayer and it's other features in our Unity turn-based title.
As far of leaderboards, inventory, characters and all other player's data and persistence it all went totally well.
But when it comes to servers i got a confused a little and has some questions:
1) In unity sdk there is PlayFabServerApi. Where do i host that server? on my own custom server? How do i connect to that server? Do i host it on the game build server? I wish to have a main server for player's progress unlock and other meta-game logic, and i prefer it to be on an authoritative server for all the game's logic beside "combat sessions". my preference is not deploying my own custom server but to use just playfab services ( and pay for them if need be).
2) After deploying a server with GSDK, how do i connect a playfab client to it? (assuming i recieved a match-making response)? how do i handle requests and responses? do i need to implement my own "messaging" system between the client and the game server?
Thank you very much in advance,
Lior.