Hello,
I've been testing the multiplayer matchmaking but I have a problem, only the first time clients try to connect to the game server the matchmake state changes from "WaitingForServer" to "Matched". After the first time never changes from "WaitingForServer", I've done what @Citrus Yan suggests in this thread https://community.playfab.com/questions/32142/what-does-the-matchmakier-ticket-waitingforserver.html, so I've increased the number of MAX SERVERS from 1 to 4, but with that configuration I'm able to test 4 times and after that I start getting the same behavior and the matchmake state never changes from "WaitingForServer". My test for the moment has a configuration that both MIN and MAX players = 2.
I don't know if I have to disconnect the client from the current session when it closes the game, or there is something else that has to be done in order to free the game server?
There is a way to force the server to be in StandBy state?