Hi there,
we are using Multiplayer Servers 2.0 and Matchmaking (preview) for our title.
The use case would be that we allocate servers for the minimum number of players (e.g. 2), but only allocate new servers if the maximum number of players are filled (e.g. max 16). We would like to be able to join existing game sessions (Active Servers) after a match has been started. Our "edge case" right now is when the minimum match size is set to 2, but 4 people join almost simultaneously, they get matched into 2 separate server instances.
I know there is a BackFillTicket feature for Matchmaking in Beta, but as we tried, there seems to have a limit that only 1 ticket can be open at a time, so it can be used for a "slow backfilling".
Is it possible to query the existing servers, or register these manually for a "session search"? As I can see this funcionality is now deprecated, with the Legacy Multiplayer & Matchmaker APIs. Is there going to be a replacement for these?
Thanks,
Tamas