Hello,
We are trying to perform IAP using steam as provider. In the project we just enabled the currency conversion service. The problem is that every time the client calls the PayForPurchase we get a "Invalid amount because currency requires price increments of 100" error. My guess is that when the conversion is done by Playfab the converted value is not a multiple of 100. Is there a way to modify the converted value before it's sent to Steam? Thanks in advance.
Also I want to add that every time that we call the StartPurchase it doesn't matter if the item has the local currency set in the RealCurrencyPrices the payment options will always return the RM price converted to my local currency, and never use the value set in the RealCurrencyPrices. How do i tell playfab that if the local currency is in the RealCurrencyPrices, use that price and not the RM conversion. Thanks.
Answer by Sarah Zhang · Sep 02, 2019 at 08:53 AM
After calling PayForPurchase, PlayFab passes the data to Steam automatically from the backend. You can check the doc Non-receipt payment processing for more details. So we can’t modify the converted value. And RealCurrencyPrices isn’t enable currently, setting those values will have no effect. You can check this thread for more info. In addition, this thread mentioned email support. If the email support can’t work, you can check the contact page. About the PlayFab new support overview, you can check this blog for some info.
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