Is it possible to call GetMatch() on a server that was started via RequestMultiplayerServer?
If so, what should be passed for QueueName?
Hi Brent, I believe you can call GetMatch() on a server that was started via RequestMultiplayerServer. The QueueName here is the name of the Queue which the matched players on the server used to get a match with. In other words, it should equal to the QueueName used for CreateMatchmakingTicket before.
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