When using the GSDK (either with Unity/C#/C++/Java), UpdateConnectedPlayers() takes in a string value, labeled as "PlayerId". However, in the documentation, the example values are all "player_tag".
Should the string value that's passed to the GSDK be a PlayFabID, Connection ID, Player Tag/Display name, or some other value?
If it is supposed to be a PlayFab ID, can this value be used to determine if a PF ID (platform friend or similar) is connected to a game server currently? Otherwise, what is the significance of the string passed into UpdateConnectedPlayers()? @TCROC @ravarna