I known this may not really a PlayFab issue but I folow the tut here. Step by step like video:
https://api.playfab.com/docs/tutorials/landing-players/sign-in-with-google
But
Social.localUser.Authenticate((bool success)
Always return false
I known this may not really a PlayFab issue but I folow the tut here. Step by step like video:
https://api.playfab.com/docs/tutorials/landing-players/sign-in-with-google
But
Social.localUser.Authenticate((bool success)
Always return false
I believe this can be a "Sign-in with Google in Unity" question. The documentation can be out-of-date as I saw many changes when I trying to reproduce your issue. The PlayFab sdk and Google Play sdk is out-dated and reporting errors.
What PlayFab does is simply make use of Google ServerAuthCode to login/link accounts, and if you cannot get a proper authcode, there is barely anything we can do on the PlayFab side. My suggestion is searching for the latest documentation on the Internet. Try to implement the latest Google Play sdk for Unity and when the server auth code can be received successfully, implement PlayFab sdk then.
https://docs.microsoft.com/en-us/gaming/playfab/features/authentication/platform-specific-authentication/google-sign-in-unity
This doc just at 11/2018 and i still can run it step by step... But anw, tks. I 'll check it again
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