When using the C# GSDK in Unity, GetInitialPlayers() returns an empty list for a server that was started by Matchmaking when running in Thunderhead. I can get the GSDK Config just fine by using GameserverSDK.getConfigSettings(), however using GetInitialPlayers() returns an empty list. For reference, here's the code:
Debug.Log ("Listing initial members:"); foreach (var player in GameserverSDK.GetInitialPlayers()) { Debug.Log (player); } Debug.Log ("Done listing members.");
And here's the output:
Listing initial members: Done listing members.
Any suggestions?