My server is launching properly and gets to "CurrentGameState - StandingBy" without any problems. However, when the heartbeat reaches the threshold "NumHeartBeatsForActivateResponse" set in MultiplayerSettings.json, it crashes. The server logs show everything working up until that point and then crashing suddenly (without any info).
So in order to further debug I need to know what operation the Mock VM is performing when it activates the server. Is there a specific API call that gets made? Is it expecting the server to make an API call before that threshold?
I'm following the guide here:
https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/locally-debugging-game-servers-and-integration-with-playfab